Forge and Reforge intro in Dungeon Lootr
What this gets you: Tell Crafting from Forge, spend Forge / Reforge Stones on gear worth keeping, and stop burning stones on trash loot.
Written for patch release-sep-2026 · 2026-09-05Run order
- In the hub, open Crafting for recipes and Forge for gear work
- Redeem codes that grant Forge / Reforge Stone Bundles, then open the bundles
- Pick one keeper weapon or armor — Upgrade it before the rest
- Reforge only when the base item is good but the affixes are wrong
- Add Protect on risky Upgrades; Enhance only after you can afford the miss
Where this comes from
| First-party | Roblox page confirms Crafting / Forge exist in the lobby hub. |
| Multi-source | Hub split, Forge actions (Upgrade / Reforge / Protect / Enhance), and Purity Stone recipe agree across Bloxodes and Sportskeeda (Sep 2026). Class-item craft matches Roonby / Boss Rush guide. |
| Our own runs | No in-client Forge fail log this pass — spend rules are guide-synthesized. |
| Unknown | Exact fail penalties per Forge Level, live Coin costs per rarity, and bundle→stone counts after Sep 4. |
Crafting vs Forge (do not mix them up)
| Panel | What it does | Use it when… |
|---|---|---|
| Crafting | Recipes → new items, materials, class items from fragments | You have a recipe and the mats |
| Forge | Work on existing gear: Upgrade, Reforge, Protect, Enhance | You already extracted a piece worth keeping |
Decision: if the goal is “make a Class Item from 50 fragments,” that is a Crafting / Forge recipe path — see Boss Rush class items. This guide is for gear stones.
The four Forge actions
Select the gear first. Read the preview (Forge Level, Gear Score, Coin + material cost) before you confirm.
| Action | What guides say it does | Spend when… |
|---|---|---|
| Upgrade | Raises item level / Gear Score; costs materials + Coins | The piece is your main slot and you can afford a miss |
| Reforge | Rerolls stat affixes using a Reforge Stone | Base rarity / Gear Score is fine; the bonuses are wrong |
| Protect | Uses a Protection Scroll to cushion a failed Forge attempt | The Upgrade would hurt if it fails (panel defines the exact protect) |
| Enhance | Further pushes stats; often tied to a Purity Stone | You already like the affixes and want the next push |
Decision: Reforge does not replace Upgrade. Wrong affixes → Reforge. Low Gear Score → Upgrade.
Where the stones come from
| Item | Common sources (multi-source) |
|---|---|
| Forge Stone / Forge Stone Bundle | Codes (FORGESKIP, LOOTRISBACK, …), dungeon clears |
| Reforge Stone / Reforge Stone Bundle | Codes (FORGESKIP, 20KPLAYERS, …), dungeon clears |
| Protection Scroll | Dungeon clears (guides) |
| Purity Stone | Craft: 10 Gold Ore + 5 Obsidian Ore + 2 Celestial Ore (verify on panel) |
| Aspect Gems | Codes (GIVEMEGEMSPLEASE) and floor / Challenge rewards — Aspects sit on weapons; not the same as Reforge |
Bundles sit in inventory until you open them. Codes are community-listed; treat reward lines as unverified until you redeem.
Decision: if you are stone-starved, prioritize codes with Forge / Reforge Bundles before Luck Potion codes.
Spend order (so you do not tilt)
- One keeper slot — main weapon or the armor piece that dies first. Everything else waits.
- Upgrade that keeper until Gear Score clearly beats your next best drop.
- Reforge only after you decide the base item stays. Do not Reforge a piece you will replace next extract.
- Protect on Upgrades you cannot afford to roll back.
- Enhance last — Purity Stones cost ore you also need for Exotic crafts.
Soft stop: keeper Gear Score feels fine for the dungeons you clear; bank stones. Hard stop: affixes match the class job (damage / survivability) and you still have stones for the next keeper upgrade. Never: dump a full bag of Reforge Stones on Common extract trash.
Match Reforge to the class job
You are rerolling affixes, not the class.
| If your run fails because… | Bias Reforge toward… | Skip burning stones on… |
|---|---|---|
| You cannot kill rooms fast enough | Offensive / crit-style affixes (as the panel labels them) | Pure cosmetic or dump stats |
| You die on extract | Survivability affixes | Glass-cannon rolls on armor |
| Boss Rush floors stall | The weapon you actually press | Off-hand junk you never equip |
Decision: read the live affix names on the Forge panel. Do not chase a Sportskeeda synonym if the UI uses different words.
Class items at the Forge (pointer only)
Cursed King / Honored One / Anti Magic Class Items can be crafted from 50 boss fragments after Boss Rush farming. That is endgame Crafting, not day-one Reforge practice.
- Sukuna → Cursed King
- Gojo → Honored One
- Asta → Anti Magic
Full path: Boss Rush class items.
Sources
- Bloxodes — Dungeon Lootr Crafting Guide
- Sportskeeda — Dungeon Lootr crafting guide (Forge Upgrade / Reforge / Protect / Enhance; Purity Stone recipe)
- Roonby — Boss Rush class items
- Wiki codes page (Forge / Reforge bundles as community-reported rewards)
Read next
- Boss Rush class items — Cursed King, Honored One, Anti Magic
- Your first successful Dungeon Lootr extract
- Unrestricted unlock chain — backlog
Still unknown
- Exact fail chance and Forge Level penalty table in-client.
- Whether Protect covers every Forge action or only Upgrade.
- Live Aspect Gem → Aspect attach flow after full release.
- Bundle → stone count for every code reward line.